James C. Reeder III
Projects / Gamified Instruction

Gamified Instruction

Games that turn the course's marketing analytics into something students want to practice. Both run in the browser and are free to play.

Ebb and Flow title screen: a ship leaving a lantern-lit harborEbb and Flow in port: the harbor scene beside the captain's log and choices
Voyage game · Marketing analytics

Ebb & Flow

A voyage across six seas to the Ziggurat of the Invisible Hand. Captains work the navigator's numbers by hand, correct their crew's misreadings, and keep everyone fed. Hazards make the next question harder, and good answers pay off in fishing and leviathan hunts.

Dungeons and Datasets title screen with a party of heroes and a data monsterArriving in the Survey Shire, home of the Leading Question Lich
Text adventure · Research methods

Dungeons & Datasets

An old-school, MUD-style text adventure where fantasy meets the quarterly review. Students pick a class like Hypothesis Hunter or Regression Ranger, explore by typing commands (n, look, help), and defeat each land's monsters by answering questions from the course. It began as the study break hidden inside Brother Knowledge: type Game on! there to play it mid-study.