The Thirty-Four ScrollsA Dungeons & Datasets storybook
A Dungeons & Datasets Storybook

The Thirty-Four Scrolls

Marketing Science · 2023
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Brother Knowledge, an owl wizard

Brother Knowledge

Keeper of the Archive

"Every page holds one idea. Turn them in order, or skip to whichever villain you came to see."

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Contents

Chapters of the quest

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    Map of the realm
    The realmTwo moons of spring, 2015.
    Chapter I · The quest

    Thirty-four scrolls, one question

    An apparel guild sent 34 different promotional scrolls to more than 1.3 million townsfolk. On each seal it carved a bundle of runes: a discount here, free shipping there, the word Exclusive, an exclamation point for good measure.

    Brother Knowledge

    The guild wants to know which runes earn their keep. The trouble is that its own Seers decided who got which scroll, so the raw tallies lie.

    The quest has two halves. First, find the true effect of each whole scroll, despite the Seers' meddling. Then break every scroll into its runes and learn what each rune does on its own, and for whom.

    In the paper's terms: estimating heterogeneous treatment effects (who responds) and the effects of heterogeneous treatments (which subject-line components matter), from observational data.

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    The Great Sales Funnel: a huge stone funnel with three gated levels, crowds carrying glowing scrolls at the top and a few travelers leaving with gold at the bottom I · Opening1.7% to 31.7% opened II · Purchaseabout 0.1–0.2% bought III · BOFUgold spent per recipient
    Chapter II · The terrain

    Three gates of the Great Sales Funnel

    A rune that opens the first gate can still fail at the last.

    The Gate of Opening. Did the townsperson open the scroll? Across the 34 scrolls, open rates ran from 1.7% to 31.7%.

    The Gate of Purchase. Did they buy anything traced to that scroll? Rarely. A typical rune's purchase rate sat near 0.1–0.2%.

    BOFU, the Bottom of the Funnel. How much gold did they spend, counting a zero for everyone who didn't buy? This is the number the guild's coffers feel.

    Every effect in this book is measured at all three gates. Each scroll carried a hidden mark that traced a recipient from open to purchase, so nothing had to be guessed.

    Email also dodges the usual display-ad headaches: nobody has to be online to receive it, no ad auction sits in the middle, and the same message reaches every device.

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    Granny Conversion stirring a funnel-shaped cauldron

    Granny Conversion

    Brewer of Hit Rates

    "Eighty-nine percent hit rate! Never mind who it missed."

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    Chapter III · Targeting bias

    Granny's rigged tally

    Two scrolls, identical except for the size of the clearance discount.

    20% off30% off
    Opened14.5%7.9%
    Bought0.21%0.06%
    Spend per recipient$0.13$0.04
    Who the Seers sent it to
    Days since last purchase125963
    Orders in past two years5.10.9

    Granny says: the smaller discount wins at every gate.

    Look at the bottom rows. The 20% scroll went to loyal regulars. The 30% scroll went to people who hadn't bought in years. Granny is comparing her customers, not her discounts.

    Table 8 and Section 6.1.

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    The Auditor holding scales and a ledger

    The Auditor

    Cleric of the Ledger

    "Before we trust a single number, we check that the Seers left us a fair fight."

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    Chapter IV · Identification

    The two Guild Laws

    We can see what the Seers saw. The guild chose recipients using 15 ledgers: how recently and how often someone bought, how much they spent, a few demographics. We hold every one of those ledgers. So for any two townsfolk with the same ledgers, which scroll they got was down to chance.

    Everyone had a shot at everything. If the Seers followed a rule with no exceptions, some kinds of customers would never see some scrolls, and there'd be nobody to compare them with.

    How lopsided was each scroll, after the fix? (worst ledger per scroll)

    One bar stands tall: the birthday scroll, sent only to people born that month. It looks like a broken law, but only about 80% of those eligible actually got it. That leftover chance is exactly what a fair comparison needs.

    Table 5. Bars below 0.20 count as small differences. Dropping the five most lopsided scrolls leaves the findings materially unchanged.

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    Who got whatThe Diviner
    What would happenThe Mage
    Is it fairThe Auditor
    Which rune did itBrother Knowledge
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    Chapter V · The method

    Two witnesses are better than one

    The Mage guesses

    For every townsperson, she predicts what they would have done under each scroll, using machine learning on their ledgers.

    The Diviner corrects

    She knows how surprising each assignment was. A lapsed customer who happened to get the loyal-customer scroll is rare, so his response speaks for many like him and counts for more.

    Rebalancing the crowd (illustration)

    Combine the two and you get the paper's doubly robust spell: the verdict holds if either witness is right. It's a lock with two keys.

    Brother Knowledge then takes that cleaned-up signal for every recipient and sorts it by rune and by customer type. That step is what lets the book later name each rune's effect.

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    Taylor Fitwell, a gnome tailor

    Taylor Fitwell

    the Gnome Overfitter

    "Ninety-nine percent accuracy, on the data I built it on."

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    Chapter VI · Overfitting

    The tailor who only fits you

    Fitwell measures each customer and cuts a suit to match. On the people he has measured, his suits are perfect. On a stranger, they hang like sacks.

    Flexible models do the same. If the model that memorized a townsperson is also asked to judge that townsperson, it hands back their own random noise and calls it a pattern.

    Cross-fitting: nobody grades their own exam (illustration)

    Group 1
    Group 2
    Group 3
    Group 4
    Group 5

    Split the townsfolk into groups. Each group is judged by models grown only on the others.

    The paper uses random forests of 1,000 trees, which predict each person out of sample. A LASSO version gives similar results.

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    Sir Spurious, a dwarf knight with a mismatched shield

    Sir Spurious

    Knight of Coincidence

    "They rose together. Therefore one caused the other. Obviously."

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    Chapter VII · The lineup

    Opening isn't buying

    Every scroll was compared with Scroll 34, a widely sent 40%-off offer. Sir Spurious insists that a scroll which wins at the first gate will win at the coffers.

    Ten scrolls beat the baseline at opening. Half of those ten lost to it at BOFU. Counting opens as a cheap stand-in for sales can point the guild the wrong way.

    Four scrolls with the very same 40% discount, compared with Scroll 34:

    Scroll 3

    One productExtra!
    Open
    worse
    Buy
    worse
    Spend
    worse

    Scroll 9

    PersonalizedBirthdayCode
    Open
    better
    Buy
    better
    Spend
    better

    Scroll 18

    ClearanceExtraCode
    Open
    better
    Buy
    better
    Spend
    better

    Scroll 20

    One productFree shipping
    Open
    worse
    Buy
    worse
    Spend
    worse

    Same discount, opposite fates. Whatever else is carved on the seal decides the outcome.

    Figures 1–3 and Table 9.

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    Averill, a genie in a grey suit

    Averill

    Genie of the Mean

    "Behold the Average Customer! Nobody like him exists, but behold him!"

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    Chapter VIII · Unbundling

    The genie's one wish

    Averill grants a single number for all the non-price favors: free gifts, free shipping, half-off shipping and free returns lumped together. His answer: they do almost nothing.

    Effect on spend at BOFU, each favor on its own

    Discounts split the same way. Tie a percentage off to one named product and it hurts. Frame the very same discount as a clearance event and it's the strongest rune in the book.

    Table 10 and Section 6.3.

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    A collection of relics
    The Rune BestiarySeventeen runes, three gates, two kinds of townsfolk.
    Chapter IX · The bestiary

    What each rune does

    Each bar is the effect of carving that rune on the seal, holding the other runes fixed. Gold helps, red hurts, faded means the effect could be zero.

    Tables 10, 12, 13. Bars use a square-root scale so small runes stay visible; the scale stays fixed when you switch groups.

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    A grand hall of hooded figures around a glowing table
    Engaged and lapsedThe guild's customers sort into two clans of about 680,000 each.
    Chapter X · Who responds

    The engaged feel everything

    Sorting customers by their ledgers splits them into two clans: engaged regulars who bought recently and often, and lapsed ones who drifted away. The same rune lands very differently on each.

    HelpsHurtsCould be zero

    You might expect seasoned customers to see through the tricks. Instead their experience amplifies nearly every effect, good and bad. The least engaged are the least moved, much like Ascarza's (2018) finding that the customers most likely to leave are not the best ones to target.

    Tables 11–13.

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    Marcus Mammonworth on a pile of gold

    Marcus Mammonworth

    Chief Revenue Officer

    "Revenue is the only metric."

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    Chapter XI · The final boss

    Swap the scrolls

    Back to Granny's two clearance scrolls. The Seers sent the deeper 30% cut to lapsed customers, the ones who barely react to discount size. What if the engaged had gotten it instead?

    For a clearance sale, revenue really is the goal, so for once Mammonworth is right. The party can price the swap by reweighting what already happened, without sending a single new scroll.

    Engaged get

    20% off

    Lapsed get

    30% off
    Revenue under the guild's actual targeting
    $49,702

    Section 6.5, doubly robust off-policy evaluation scaled to the full population.

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    A golden victory hall
    Quest completeThe guild's scrolls, unbundled at last.
    Epilogue

    Relics claimed

    The Seer's Lens

    Account for who was targeted, or the verdict can flip. Granny's raw tally crowned the wrong scroll.

    The Unbundling Knife

    Judge runes, not scrolls. Lumped together, helpful and harmful runes cancel out.

    The Long Funnel

    Opening isn't buying. Exclusive and "!" win opens but lose sales; Sale does the reverse.

    The Engagement Amulet

    Engaged customers amplify almost every effect. Aim the strongest offers where they'll be felt.

    Ellickson, P. B., Kar, W., & Reeder, J. C., III (2023). Estimating Marketing Component Effects: Double Machine Learning from Targeted Digital Promotions. Marketing Science, 42(4), 704–728. https://doi.org/10.1287/mksc.2022.1401
    Read the paper

    Open access under CC BY 4.0. Characters and art from Dungeons & Datasets by James C. Reeder III. The villains are fictional; the findings are not.

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